Demon

This is one of my personal work I started few month back.This was done as an R&D to understand the Zbrush workflow.

I modeled the base mesh in maya ,Sculpted and poly painted in Zbrush.used photoshop fpr some texture corrections.

rendered in mental ray with displacement and normal bump maps.

High Res poly : 9487543 ,Low Res poly : 17076

Software Used: Maya,Zbrush ,Photoshop,Shave and Haircut,mental ray.

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