This model was done for the CG Society online workshop ZBrush - Sculpting Digital Characters with Cesar Dacol Jr.
This Character is an inspiration from the movie Pirates of the Caribbean. I wanted to see how far I can push the poly limit in zbrush.
-I roughtly did the concept in photoshop using photographs.
-Started with ZSphere,sculpted the foundation for the character in Zbrush
-I used Nex for maya plug in for retopology .
-Unwraped the new mesh , Exported back to ZBrush.
-Re projected all the sculpting details on the new mesh and started detailing.
-At one point I did some detailing in HD.
-Texturing is still remaining I will work on that when ever I get free time.
Thanks for Cesar for his guidence and sharing his knowledge with us during the workshop.
Sea Creature
Software Used: Maya,ZBrush,Photoshop,NEX for Maya.
Body High Holy:2087936, Body low mesh :8612, Claw high Poly :1556480, Total polys :11248722, TotalHD polys: 33.7 mill


Workflow



