This model was done for the CG Society online workshop ZBrush - Sculpting Digital Characters with Cesar Dacol Jr.

This Character is an inspiration from the movie Pirates of the Caribbean. I wanted to see how far I can push the poly limit in zbrush.

-I roughtly did the concept in photoshop using photographs.

-Started with ZSphere,sculpted the foundation for the character in Zbrush

-I used Nex for maya plug in for retopology .

-Unwraped the new mesh , Exported back to ZBrush.

-Re projected all the sculpting details on the new mesh and started detailing.

-At one point I did some detailing in HD.

-Texturing is still remaining I will work on that when ever I get free time.

Thanks for Cesar for his guidence and sharing his knowledge with us during the workshop.

Sea Creature

 

 

 

 

 

 

 

 

 

 

 

Software Used: Maya,ZBrush,Photoshop,NEX for Maya.

Body High Holy:2087936, Body low mesh :8612, Claw high Poly :1556480, Total polys :11248722, TotalHD polys: 33.7 mill

 

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